Abilities : Rivalry - Intimidate - Guts (Hidden Ability) Rivalry : Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender. Intimidate : Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Hidden Ability : Guts : Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied. Experience Growth Base Happiness Effort Values Earned Dynamax Capable? 1,059,862 Points Medium Slow 50 1 Attack Point(s) Shinx can Dynamax Sword/Shield/Brilliant Diamond/Shining Pearl Pokémon Legends: Arceus
Standard Level UpLevel Attack Name Type Cat. Att. Acc. PP Effect % — Tackle 40 100 35 -- A physical attack in which the user charges and slams into the target with its whole body. — Leer -- 100 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. 4 Thunder Shock 40 100 30 10 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. 8 Charge -- 101 20 -- The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. 12 Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. 16 Spark 65 100 20 30 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. 20 Roar -- 101 20 -- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 24 Volt Switch 70 100 20 -- After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 28 Scary Face -- 100 10 -- The user frightens the target with a scary face to harshly lower its Speed stat. 32 Thunder Wave -- 90 20 -- The user launches a weak jolt of electricity that paralyzes the target. 36 Crunch 80 100 15 20 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. 40 Discharge 80 100 15 30 The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. 44 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. 48 Wild Charge 90 100 15 -- The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl
Sword & Shield Technical Machine AttacksTM # Attack Name Type Cat. Att. Acc. PP Effect % TM14 Thunder Wave -- 90 20 -- The user launches a weak jolt of electricity that paralyzes the target. TM17 Light Screen -- 101 30 -- A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM21 Rest -- 101 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM23 Thief 60 100 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM24 Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. TM25 Protect -- 101 10 -- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. TM26 Scary Face -- 100 10 -- The user frightens the target with a scary face to harshly lower its Speed stat. TM31 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM33 Rain Dance -- 101 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM39 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM40 Swift 60 101 20 -- Star-shaped rays are shot at opposing Pokémon. This attack never misses. TM41 Helping Hand -- 101 20 -- The user assists an ally by boosting the power of that ally's attack. TM47 Fake Tears -- 100 20 -- The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. TM66 Thunder Fang 65 95 15 10 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. TM67 Ice Fang 65 95 15 10 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. TM68 Fire Fang 65 95 15 10 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. TM76 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM80 Volt Switch 70 100 20 -- After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM85 Snarl 55 95 15 100 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. TM93 Eerie Impulse -- 100 15 -- The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Technical Record Attacks TR # Attack Name Type Cat. Att. Acc. PP Effect % TR08 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TR09 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TR20 Substitute -- 101 10 -- The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. TR26 Endure -- 101 10 -- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. TR27 Sleep Talk -- 101 10 -- While it is asleep, the user randomly uses one of the moves it knows. TR31 Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. TR32 Crunch 80 100 15 20 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. TR80 Electro Ball ?? 100 10 -- The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. TR86 Wild Charge 90 100 15 -- The user shrouds itself in electricity and smashes into its target. This also damages the user a little. TR90 Play Rough 90 90 10 10 The user plays rough with the target and attacks it. This may also lower the target's Attack stat. TR97 Psychic Fangs 85 100 10 -- The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
BDSP Technical Machine Attacks TM # Attack Name Type Cat. Att. Acc. PP Effect % TM05 Roar -- 101 20 -- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM16 Light Screen -- 101 30 -- A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM17 Protect -- 101 10 -- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- 101 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM23 Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. TM24 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM25 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM32 Double Team -- 101 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM34 Shock Wave 60 101 20 -- The user strikes the target with a quick jolt of electricity. This attack never misses. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM43 Volt Switch 70 100 20 -- After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM44 Rest -- 101 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 60 100 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM57 Charge Beam 50 90 10 70 The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. TM58 Endure -- 101 10 -- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. TM70 Flash -- 100 20 -- The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. TM73 Thunder Wave -- 90 20 -- The user launches a weak jolt of electricity that paralyzes the target. TM78 Snarl 55 95 15 100 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. TM82 Sleep Talk -- 101 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM90 Substitute -- 101 10 -- The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. TM96 Strength 80 100 15 -- The target is slugged with a punch thrown at maximum power.
Egg Moves (Details) Attack Name Type Cat. Att. Acc. PP Effect % Baby-Doll Eyes -- 100 30 -- Details The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. Take Down 90 85 20 -- Details A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Double Kick 30 100 30 -- Details The target is quickly kicked twice in succession using both feet. Howl -- 101 40 -- Details The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. Night Slash 70 100 15 -- Details The user slashes the target the instant an opportunity arises. Critical hits land more easily. Quick Attack 40 100 30 -- Details The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Shock Wave SWSH Only 60 101 20 -- Details The user strikes the target with a quick jolt of electricity. This attack never misses. Ice Fang BDSP Only 65 95 15 10 Details The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. Fire Fang BDSP Only 65 95 15 10 Details The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. Thunder Fang BDSP Only 65 95 15 10 Details The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. Swift BDSP Only 60 101 20 -- Details Star-shaped rays are shot at opposing Pokémon. This attack never misses. Helping Hand BDSP Only -- 101 20 -- Details The user assists an ally by boosting the power of that ally's attack. Eerie Impulse BDSP Only -- 100 15 -- Details The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. Fake Tears BDSP Only -- 100 20 -- Details The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Isle of Armor Move Tutor Attacks Attack Name Type Cat. Att. Acc. PP Effect % Rising Voltage 70 100 20 -- The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Usable Max Moves Attack Name Type Cat. Max Att. Acc. PP Effect % Max Flare 120 101 10 -- This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. Max Lightning 130(Phy)/140(Spe) 101 10 -- This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. Max Strike 130(Phy)/110(Spe) 101 10 -- This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. Max Knuckle 80 101 10 -- This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. Max Hailstorm 120 101 10 -- This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. Max Starfall 130 101 10 -- This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. Max Mindstorm 130 101 10 -- This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. Max Darkness 130(Phy)/110(Spe) 101 10 -- This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. Max Steelspike 130 101 10 -- This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. Max Guard 101 10 -- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves Click here to see all transfer exclusive moves
Stats HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 263 45 65 34 40 34 45 Max StatsHindering Nature Lv. 50 105 - 152 63 - 105 35 - 77 40 - 82 35 - 77 45 - 87 Lv. 100 200 - 294 121 - 206 65 - 150 76 - 161 65 - 150 85 - 170 Max StatsNeutral Nature Lv. 50 105 - 152 70 - 117 39 - 86 45 - 92 39 - 86 50 - 97 Lv. 100 200 - 294 135 - 229 73 - 167 85 - 179 73 - 167 95 - 189 Max StatsBeneficial Nature Lv. 50 105 - 152 77 - 128 42 - 94 49 - 101 42 - 94 55 - 106 Lv. 100 200 - 294 148 - 251 80 - 183 93 - 196 80 - 183 104 - 207
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